“Grand Theft Auto 5’s PC Update Teases Exciting New Features for GTA 6”

🗓 14.03.2025 | 🎮 GTA 6

“Grand Theft Auto 5’s PC Update Teases Exciting New Features for GTA 6”

After almost three years since its release on Xbox and PlayStation consoles, Grand Theft Auto 5 on PC has finally been upgraded with ray tracing (RT) enhancements to match the features of the current-gen versions. The addition of RT upgrades has been well worth the wait, showcasing impressive scalability and the option to toggle ray-traced global illumination, possibly giving players a glimpse of what to expect in Grand Theft Auto 6.

However, it’s important to be realistic about the enhancements brought to GTA 5, considering the game is nearly 12 years old. Developed for the Xbox 360 and PlayStation 3, the game’s visuals were limited by the technology of that era, evident in character models and texture quality that may not match the standards of modern releases. Despite this, the introduction of ray tracing has significantly improved the game, particularly in addressing issues related to indirect lighting, giving a more dynamic and realistic look to the environments.

The addition of ray-traced global illumination in particular has been a game-changer, enhancing the quality of light bounce and indirect shadows in a way that transforms the game’s appearance. The RT reflections also play a significant role in elevating the visual experience, providing more detailed and realistic reflections on surfaces like windows. These enhancements, although selective in their application to certain materials, contribute to a more detailed and immersive gameplay experience compared to the console versions.

The level of detail and care put into the RT upgrades for GTA 5 suggests that this may not be a simple add-on, but rather a hint at the technology players can expect in the upcoming GTA 6. The comprehensive nature of the ray tracing, including its per-pixel implementation and stability across all light sources, sets it apart from other games with similar enhancements. The performance of the RT features, especially in maintaining a smooth frame rate even with demanding settings, bodes well for the potential implementation of ray tracing in GTA 6 on current-gen consoles.

Despite the advancements brought by ray tracing, particularly in global illumination and reflections, the CPU-intensive nature of the technology suggests that GTA 6 may target a 30fps frame rate on consoles, rather than 60fps. While some aspects of the RTGI enhancements in GTA 5 may not directly transfer to the next installment in the series, the overall improvements in lighting and visual fidelity set a promising precedent for what players can expect in the future of the Grand Theft Auto franchise.